Chapter 7: Homecoming
Homecoming is the seventh and most emotionally charged chapter of Crimson Desert's main story. After the grand-scale warfare of Calphade, Kliff returns to Pailune - his homeland - only to discover it has been conquered by the Jackals, a brutal mercenary company. This deeply personal chapter explores Kliff's past, his family's fate, and the cost of revenge.
Story Context & Lore
Pailune is a remote northern territory, known for its harsh winters and resilient people. It's Kliff's birthplace - a land of small villages, mountain passes, and ancient traditions. The region has always been poor, overlooked by Hernand's nobility, making it vulnerable to raiders.
The Jackals are a mercenary company even more ruthless than the Black Bears. Led by Ludvig the Cruel, they specialize in occupation and subjugation, turning conquered territories into slave camps. They've seized Pailune not for strategic value, but for its people - slaves to be sold to Demeniss.
Torstein is introduced as a resistance leader - a former Pailune militia captain who refused to surrender when the Jackals invaded. He's been waging guerrilla warfare, waiting for reinforcements that never came. Until now.
The chapter's title, Homecoming, is bitterly ironic. Kliff returns home not to celebration, but to ashes and occupation. It's a homecoming to loss, forcing him to confront his past and the question: Can you ever truly go home again?
This chapter is structured in four distinct questlines, each representing a phase of the liberation campaign:
Morning Mist: Reconnaissance and alliance-building
Dawn: Infiltration and sabotage
Decisive Battle: Full-scale assault and liberation
Twisted Fate: Pursuit and justice
Chapter Overview
Location: Pailune, Beighen, Demeniss Border
Main Questlines:
Morning Mist (5 quests)
Dawn (6 quests)
Decisive Battle (6 quests)
Twisted Fate (2 quests)
New Mechanics: Resistance operations, stealth missions, guerrilla tactics, slave liberation
Unlocks: Pailune as location, Torstein as ally, resistance faction
Leads to: Chapter 8: Blood Coronation
Questline 1: Morning Mist
Region: Demeniss Border, Beighen, Pailune Outskirts
Type: Investigation & Alliance Quest
Story Summary
Kliff and the Greymanes travel to Pailune, discovering the extent of the Jackal occupation. They make contact with the resistance and begin planning the liberation.
Quest 1: Ashes of Treachery
Objectives:
Move with Your Comrades
Check the Information at the Shrine
Read the Letter
Go to Beighen
Walkthrough:
The chapter opens with Kliff, Sebastian, and several Greymanes traveling north toward Pailune.
1. Travel Sequence:
A cinematic journey showing:
Leaving Hernand's fertile lands
Entering Pailune's rocky, snow-dusted terrain
Passing abandoned farms and burned villages
The mood growing somber as devastation becomes apparent
Kliff's Narration:
"I left Pailune ten years ago, swearing I'd return successful, wealthy, able to help my family. I never imagined I'd return to this."
2. The Shrine:
You arrive at a roadside shrine - a traditional Pailune memorial where travelers leave messages.
Investigation:
The shrine is covered in notes from refugees:
"The Jackals took my son"
"Beighen has fallen"
"They're selling us as slaves"
"Someone help us"
Lore Note: Pailune shrines serve as community message boards, a tradition dating back centuries when the region was too poor for formal postal systems.
3. Read the Letter:
Among the notes, you find one addressed to you specifically:
"Kliff of Pailune,
If you still live, if you still remember your home, we need you. The Jackals have taken everything. Your village is gone. Your family...
I'm sorry. Come to Beighen. We're organizing resistance.
- Torstein"
Emotional Impact:
Kliff's reaction depends on player choices, but the implication is clear: his family is dead or enslaved.
Sebastian places a hand on Kliff's shoulder: "We'll make them pay. I promise you that."
4. Go to Beighen:
Travel to Beighen - the largest settlement in Pailune, now under Jackal occupation.
Quest 2: Trust Lost
Objectives:
Speak With the Comrades Who've Arrived First
Meet Naira and Andrew
Walkthrough:
1. Greymane Scouts:
Outside Beighen, you meet Naira and Andrew (Greymanes who scouted ahead).
Report:
"The town is occupied. Jackals everywhere - at least 200 soldiers. They've fortified the main square, set up checkpoints. The people are terrified, collaborating out of fear."
2. Infiltration Plan:
You can't assault Beighen directly (too many enemies). Instead, you must:
Enter disguised as travelers
Make contact with the resistance
Gather intelligence
Disguises:
The Greymanes provide civilian clothes. You enter Beighen as refugees seeking work.
Quest 3: Bared Fang
Objectives:
Eavesdrop on Beighen Villagers' Conversation
Find a Way to Make Contact with the Secret Organization
Find a Clue About the Mysterious Faction
Find a Clue About the Leader of the Blue Fangs
Walkthrough:
1. Eavesdropping:
Move through Beighen, listening to conversations (marked with ear icons).
Key Information:
The Jackals are shipping slaves to Demeniss weekly
A resistance group called the Blue Fangs operates in secret
Collaborators are marked with blue armbands (ironic, given the resistance name)
The next slave shipment is in three days
2. Contact the Resistance:
Finding the Blue Fangs requires subtle investigation.
Clues:
A baker mentions "blue flowers" (code phrase)
A blacksmith has a blue fang symbol scratched on his anvil
A tavern serves "Fang Ale" (another code)
3. The Tavern:
Enter the Howling Wolf Tavern. Order Fang Ale and wait.
Contact:
A hooded figure sits beside you: "You're not from here. But you're Pailune-born - I can tell by your accent. Why have you come?"
Response Options:
Truth: "I'm here to fight the Jackals."
Vague: "Looking for work."
Personal: "This is my home. I'm taking it back."
Outcome:
Regardless of choice, the figure reveals himself as Torstein - the resistance leader.
4. Blue Fangs Leader:
Torstein explains:
The Blue Fangs are former Pailune militia and civilians
They've been sabotaging Jackal operations for months
They lack the strength for open battle
With the Greymanes' help, they can liberate Pailune
Alliance Formed:
Kliff and Torstein shake hands. The resistance has found its champions.
Quest 4: Rekindled Hope
Objectives:
Speak with Torstein
Follow the Soldier
Defeat the Commander Guarding the Beacon
Light the Beacon
Walkthrough:
1. Planning Session:
Torstein outlines the first objective: light the Signal Beacon on the mountain overlooking Beighen.
Purpose:
Rally scattered resistance fighters
Signal to Pailune that hope remains
Demoralize the Jackals
2. Follow the Guide:
A Blue Fang scout leads you up the mountain path.
Stealth Section:
The path is patrolled by Jackals. You can:
Sneak past (crouch, use cover)
Silent kills (stealth takedowns)
Avoid entirely (longer route through the woods)
3. The Beacon:
At the summit, you find the beacon - a massive stone brazier, unlit for months.
Guardian:
A Jackal Commander (level 34) guards it with 6 soldiers.
Combat:
Clear the guards first, then face the commander.
Commander Stats:
Heavy armor
Two-handed mace
Slow but powerful
Strategy:
Kite him around the beacon
Use the terrain (narrow ledges)
After defeating him, loot his key (needed for later)
4. Light the Beacon:
Interact with the brazier. Cutscene:
Flames roar to life, visible across Pailune
In hidden camps, resistance fighters see the signal and cheer
In Beighen, Jackals look up nervously
Torstein smiles: "It begins."
Quest 5: Podium of Resolve
Objectives:
Listen to Torstein's Speech
Obtain Jian's Sword
Walkthrough:
1. Resistance Gathering:
With the beacon lit, resistance fighters emerge from hiding, gathering at a secret camp.
Torstein's Speech:
He addresses the assembled fighters (about 50 people - farmers, craftsmen, former soldiers):
"For months, we've hidden. We've endured. We've watched our homes burn and our families taken. But tonight, that ends. The beacon burns. The Greymanes stand with us. Tomorrow, we take back Pailune!"
The crowd erupts in cheers.
2. Jian's Sword:
After the speech, an elderly woman approaches Kliff.
"You're Kliff, aren't you? Jian's boy. I knew your father."
She presents a sword - your father's blade, hidden when the Jackals came.
Jian's Sword:
Unique weapon (115-125 damage)
"Father's Legacy" effect: +15% damage when defending allies
Emotional significance (Kliff's personal weapon for the rest of the game)
Backstory Revealed:
The woman explains:
Jian (Kliff's father) was a village defender
He died fighting the Jackals when they first invaded
Kliff's mother and sister were taken (their fate unknown)
Emotional Moment:
Kliff holds the sword, memories flooding back. This is the moment the chapter becomes deeply personal.
Rewards
None (rewards are emotional/story-based)
Questline 2: Dawn
Region: Pailune, Beighen
Type: Infiltration & Sabotage Quest
Story Summary
With the resistance rallied, Kliff infiltrates Beighen to sabotage Jackal operations and prepare for the liberation assault.
Quest 1: Shadows Over Pailune
Objectives:
Move With Torstein
Secure the Pailune Safe House
Walkthrough:
1. Infiltration:
You and Torstein re-enter Beighen, this time with a mission.
2. Safe House:
The resistance maintains a safe house - a seemingly abandoned building that serves as a base of operations.
Problem:
Jackals have discovered it and are preparing to raid.
Defense:
You arrive just as Jackals break down the door.
Combat:
10 Jackal soldiers
Confined space (interior fighting)
Protect the resistance members inside (3 NPCs with health bars)
Strategy:
Bottleneck enemies at the doorway
Use furniture as obstacles
Quick, aggressive attacks to prevent them from spreading out
Secured:
With the Jackals defeated, the safe house is secure. It becomes your base for the rest of the questline.
Quest 2: Driving Out the Shadows
Objectives:
Search for Shane's Whereabouts
Find the Hidden Explosive
Install the Explosive
Walkthrough:
1. Shane:
Shane (a Greymane demolitions expert) was supposed to arrive with explosives but hasn't reported in.
Search:
Investigate Beighen for clues:
A merchant saw someone matching Shane's description arrested
He's in the Jackal prison (the old town hall)
Rescue:
Infiltrate the prison:
Stealth approach (pick locks, avoid guards)
Or bribe a guard (50 silver)
Find Shane in a cell. He's been beaten but alive.
2. The Explosives:
Shane hid the explosives before capture. He provides the location: beneath the town's old well.
Retrieve:
Go to the well, climb down, find a waterproof crate containing:
Explosive charges x5
Detonator
Timer mechanisms
3. Installation:
Plant explosives at strategic targets:
Target 1: Armory
Where Jackals store weapons
Guarded by 4 soldiers
Plant charge in the basement
Target 2: Barracks
Where Jackals sleep
Plant charge in the support beams
Best done at night (fewer guards)
Target 3: Command Post
Jackal leadership headquarters
Heavily guarded (8 soldiers)
Plant charge near the foundation
Stealth Emphasis:
Getting caught triggers alarms, making future objectives harder. Patience and timing are key.
Quest 3: Lurking Wolves
Objectives:
Wait for the Right Moment
Send a Signal to the Comrades
Walkthrough:
1. Timing:
The assault is planned for dawn. You must wait until then.
Time Skip:
Return to the safe house. A cutscene shows:
Resistance fighters preparing weapons
Greymanes checking armor
Kliff sharpening Jian's Sword
Torstein reviewing maps
2. The Signal:
At dawn, climb to a rooftop and light a signal flare.
Cutscene:
The flare arcs into the sky
Outside Beighen, the Greymanes and Blue Fangs see it
They charge toward the town
The explosives detonate simultaneously, destroying the armory, barracks, and command post
Chaos erupts
Quest 4: Reclamation
Objectives:
Seize Pailune
Walkthrough:
Large-Scale Battle:
The assault on Beighen begins.
Objectives:
Capture the town square
Raise the Pailune banner
Defeat Jackal defenders
Battle Flow:
Phase 1: Breach
Fight through the gates (20+ Jackals)
Allied forces push alongside you
Phase 2: Town Square
Converge on the central square
30+ Jackals make their stand
Includes archers on rooftops
Phase 3: Banner Raising
Clear the square
Raise the Pailune banner (blue wolf on white field)
Symbolic victory
Mechanics:
Similar to Chapter 6's battles - focus on objectives, use allies as support, prioritize elite enemies.
Quest 5: Lonely Jackals
Objectives:
Defeat Ludvig
Walkthrough:
With the town falling, Ludvig the Cruel makes his stand.
Boss Fight: Ludvig the Cruel
Level: 35
Weapon: Dual axes
Armor: Medium (leather and chainmail)
Location: Town square, surrounded by burning buildings
Phase 1 (100%-60% HP):
Attacks:
Dual Axe Combo: Fast, alternating strikes
Spinning Slash: AoE attack (dodge backward)
Throwing Axe: Ranged attack between combos
Berserker Charge: Rushes forward with axes raised
Strategy:
He's aggressive - focus on defense and counters
After Spinning Slash, he's vulnerable (2-second window)
Dodge his charge, attack from behind
Phase 2 (60%-30% HP):
Escalation:
Ludvig becomes more reckless.
New Attacks:
Frenzy: Rapid, wild swings (difficult to block)
Execution Attempt: Grabs you if close (mash buttons to escape)
War Cry: Buffs his damage
Strategy:
Keep distance during Frenzy
Never let him grab you (instant kill if you fail to escape)
Interrupt War Cry with heavy attacks
Phase 3 (30%-0% HP):
Desperation:
Ludvig realizes he's losing.
Final Tactics:
Calls for reinforcements (4 Jackal soldiers join)
Fights more defensively
At 10% HP, attempts to flee
Strategy:
Kill reinforcements quickly (they're weak)
Don't let him escape - use Nature's Grasp to root him
Finish with an execution move
Defeat:
Ludvig falls, wounded but alive.
Choice:
Execute: Kill him immediately (revenge)
Capture: Take him prisoner (justice)
Execute Route: Kliff runs him through with Jian's Sword. Quick, brutal, final.
Capture Route: Ludvig is bound and imprisoned. He'll face trial later (appears in Twisted Fate questline).
Quest 6: Resolution
Objectives:
Join Your Comrades
Walkthrough:
Victory:
With Ludvig defeated, the Jackals break and flee. Beighen is liberated.
Celebration:
The townspeople emerge from hiding, cheering. Resistance fighters embrace. The Greymanes are hailed as heroes.
Torstein's Gratitude:
"Pailune is free because of you. We'll never forget this."
Kliff's Reflection:
But Kliff's thoughts are elsewhere: "My family. I need to find them."
Rewards
Jackals' Leather Helm (+20 defense, light armor)
Jackals' Leather Armor (+35 defense, +10% stealth)
Jackals' Cloth Cloak (+15 defense, +5% movement speed)
Hungering Fang Leather Cloak (+25 defense, "Predator" effect: +10% damage to wounded enemies)
Hungering Fang Leather Boots (+18 defense, +8% dodge chance)
Questline 3: Decisive Battle
Region: Pailune Territory
Type: Liberation Campaign Quest
Story Summary
Beighen is free, but the Jackals still control the countryside. Kliff leads the campaign to liberate all of Pailune, culminating in a massive battle at the Jackal slave camp.
Quest 1: The Counterattack
Objectives:
Join Your Comrades
Wait for the Right Moment
Walkthrough:
Planning:
With Beighen secured, Torstein and Sebastian plan the next phase: liberate the outlying villages and free the slave camps.
Strategy Session:
Map shows Jackal positions:
Three occupied villages
Two slave camps
Main Jackal fortress at Silver Wolf Mountain
Preparation:
This is a time-skip mission. You prepare for the campaign:
Recruit more resistance fighters
Gather supplies
Scout enemy positions
Cutscene:
Montage of preparations, then the army marches out.
Quest 2: Unleashed Fury
Objectives:
Join Your Comrades
Walkthrough:
Campaign Battles:
A series of smaller battles as you liberate villages.
Battle 1: Ironwood Village
15 Jackal defenders
Rescue 20 villagers
Battle 2: Frostpeak Hamlet
20 Jackal defenders
Destroy Jackal supplies
Battle 3: Wolfden
25 Jackal defenders
Raise the Pailune banner
Mechanics:
These are shorter versions of the Beighen battle - clear enemies, complete objectives, move on.
Quest 3: The Final Bridge
Objectives:
Regroup With the Greymanes
Walkthrough:
The Bridge:
To reach the main slave camp, you must cross the Silver Wolf Bridge - a strategic chokepoint.
Defense:
Jackals have fortified the bridge:
Barricades
Archers
A ballista
Assault:
Phase 1: Approach
Advance under arrow fire
Use shields (provided by allies)
Reach the barricades
Phase 2: Breach
Destroy barricades (attack or use explosives)
Clear defenders (12 Jackals)
Phase 3: Ballista
Destroy or capture the ballista
1 Jackal officer defends it
Victory:
The bridge is taken. The path to the slave camp is open.
Quest 4: Broken Claws
Objectives:
Liberate the Ashclaw Slave Camp
Walkthrough:
Ashclaw Camp:
The largest Jackal slave camp, holding hundreds of prisoners.
Assault:
This is the chapter's largest battle.
Objectives:
Breach the gates
Free the prisoners
Defeat all Jackal defenders
Battle Phases:
Phase 1: Outer Defenses
25 Jackal soldiers
Watchtowers with archers
Destroy the gates (ram or explosives)
Phase 2: Inner Compound
30+ Jackals
Includes elite guards (level 36)
Free prisoners as you advance (they'll help fight)
Phase 3: Final Stand
Remaining Jackals make a last stand at the camp center
15 elite soldiers
2 Jackal captains (mini-bosses)
Liberation:
With the camp cleared, hundreds of prisoners are freed.
Emotional Moment:
Kliff searches desperately among the freed slaves for his family. He finds familiar faces - neighbors, childhood friends - but not his mother or sister.
An old man approaches: "Your mother... she was here. But they moved her two weeks ago. To Demeniss. I'm sorry, boy."
Kliff's Reaction:
Devastation. He was too late.
Quest 5: Battle at Silver Wolf Mountain
Objectives:
Find Myurdin's Whereabouts
Defeat Myurdin
Walkthrough:
Myurdin:
The Jackals' second-in-command, Myurdin the Enforcer, has retreated to their fortress at Silver Wolf Mountain.
1. Locate Myurdin:
Assault the fortress:
Mountain stronghold
Multiple levels
40+ Jackal defenders
Ascent:
Fight your way up the mountain:
Exterior stairs
Defensive positions
Ambush points
2. Throne Room:
At the summit, you find Myurdin in the fortress's great hall.
Boss Fight: Myurdin the Enforcer
Level: 37
Weapon: Greatsword and shield
Armor: Heavy plate
Phase 1 (100%-70% HP):
Attacks:
Shield Slam: Stuns if it connects
Overhead Cleave: Massive damage
Defensive Stance: Blocks attacks, counters
Sword Thrust: Quick jab
Strategy:
Bait Shield Slam, dodge, counter
Don't attack during Defensive Stance
His Overhead Cleave is slow - easy to dodge
Phase 2 (70%-40% HP):
Aggression:
Myurdin abandons caution.
New Attacks:
Combo Chains: Links multiple attacks
Shield Throw: Ranged attack (dodge or block)
Charge: Rushes across the arena
Strategy:
Stay mobile
After Charge, he's vulnerable
Use ranged attacks when he throws his shield
Phase 3 (40%-0% HP):
Desperation:
Myurdin drops his shield, two-handing his sword.
Final Attacks:
Berserker Flurry: Rapid strikes
Execution Strike: At 10% HP, one massive attack
Strategy:
Maximum defense - his damage is extreme
Dodge Execution Strike (it's telegraphed)
Finish him quickly
Defeat:
Myurdin falls. His last words: "Ludvig... was right. We should have... left this cursed land..."
Quest 6: Incomplete Victory
Objectives:
Speak With Oongka
Walkthrough:
Victory:
Silver Wolf Mountain is taken. The Jackals are broken. Pailune is free.
But:
Kliff's family is still missing, taken to Demeniss.
Oongka:
The Greymane tracker approaches with news: "I found a trail. Ludvig escaped during the chaos. He's fleeing toward Demeniss."
Kliff's Decision:
"Then we follow. This isn't over."
Rewards
Melted Ambition (unique greatsword, 130-145 damage, "Enforcer's Might" effect: +20% damage to shields)
Questline 4: Twisted Fate
Region: Demeniss Border
Type: Pursuit & Revenge Quest
Story Summary
Kliff pursues the escaped Ludvig across the border into Demeniss, seeking both revenge and information about his family's whereabouts.
Quest 1: Ludvig's Whereabouts
Objectives:
Meet Duane and Shane
Walkthrough:
Pursuit:
Kliff, Duane, and Shane track Ludvig's escape route.
Meeting:
At a border outpost, they compare notes:
Ludvig is traveling with 5 remaining Jackals
He's heading for a Demenissian fort (seeking asylum)
He's wounded, moving slowly
Plan:
Intercept him before he reaches Demenissian protection.
Quest 2: Time to Face Justice
Objectives:
Investigate the Location where the Jackals were Last Seen
Track Ludvig
Punish the Wounded Jackal
Return to Your Comrades
Walkthrough:
1. Investigation:
Find the Jackals' last campsite:
Blood trails (Ludvig is badly wounded)
Abandoned supplies
Tracks leading northeast
2. Tracking:
Follow the trail through:
Forest paths
Rocky terrain
Abandoned villages
3. Confrontation:
You catch up to Ludvig and his men in a ravine.
Final Battle:
Enemies:
5 Jackal soldiers (level 35)
Ludvig (level 36, wounded - reduced stats)
Strategy:
Kill the soldiers first
Ludvig is weakened - easier than before
He can't flee this time
Ludvig's Fate:
Defeated and dying, Ludvig reveals:
The slave shipments go to Demeniss's capital
They're being used for something called the "Blood Coronation"
He doesn't know details - he was just paid to provide slaves
Final Choice:
Mercy: End his suffering quickly
Suffering: Let him bleed out slowly
Information: Interrogate him further (he has nothing more to say)
Death:
Ludvig dies. Justice is served, but Kliff feels hollow - his family is still lost.
4. Return:
Travel back to Pailune. The Greymanes are waiting.
Rewards
Ignir (spear, 120-130 damage, "Pursuit" effect: +15% damage to fleeing enemies)
Solas Plate Armor (heavy chest armor, +50 defense)
Solas Plate Boots (heavy boots, +22 defense)
Chapter Conclusion
Pailune is Free:
The Jackals are destroyed. Pailune's people are liberated. Torstein establishes a new government, pledging loyalty to Hernand.
But:
Kliff's personal quest remains unfinished. His family is in Demeniss, connected to the mysterious "Blood Coronation."
Sebastian's Promise:
"We'll find them, Kliff. Whatever it takes. The Greymanes don't abandon family."
Chapter End:
Kliff stands at the border, looking toward Demeniss. The war has become personal.
Character Development
Kliff's Arc:
This chapter transforms Kliff from a mercenary to a man with purpose. His past is revealed, his motivations clarified. The loss of his family drives everything that follows.
Key Relationships:
Torstein: Becomes a lifelong ally
Sebastian: Proves himself as more than a leader - a true friend
The Greymanes: Solidify as Kliff's chosen family
Combat Tips
Ludvig (First Fight):
Dual axes = fast attacks, stay defensive
His grab is instant death - maintain distance
Kill reinforcements immediately
Myurdin:
Heavy armor = use piercing weapons
Shield makes frontal attacks difficult
Phase 3 is dangerous - save healing items
General:
This chapter has many consecutive battles - manage resources
Stock up on healing items before starting
Upgrade armor (enemies hit harder than previous chapters)
Missable Content
Collectibles:
Pailune Heirlooms (10 items scattered in liberated villages)
Jian's Letters (5 letters from Kliff's father, hidden in the family home)
Resistance Journals (8 journals documenting the occupation)
Achievements:
Liberator: Free all slave camps
Avenger: Defeat Ludvig without taking damage
Homecoming: Complete the chapter
Family Sword: Use Jian's Sword for the entire chapter
Story Implications
Connections to Future Chapters:
The "Blood Coronation" becomes the focus of Chapter 8
Kliff's family quest drives the narrative through Chapter 11
Pailune provides military support in Chapter 10
Torstein appears in the final battle (Chapter 12)
Demeniss is revealed as the true antagonist
Emotional Weight:
This is the game's most personal chapter. Players report it as the most emotionally impactful, with Kliff's search for his family resonating deeply.
What's Next?
Chapter 7 ends with Kliff determined to enter Demeniss and uncover the truth about the Blood Coronation.
Chapter 8: Blood Coronation introduces:
Infiltration of Demeniss
The truth about Demeniss's plans
Damiane's return
Major plot revelations
The game's darkest moments
Preparation:
Complete all Pailune side quests (they become unavailable)
Upgrade equipment with chapter rewards
Emotionally prepare - Chapter 8 is intense