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-Factions of Pywel – Crimson Desert Complete Guide :root { --surface: #0e0c16; --card: #130f1c; --border: #2a2048; --border2: #1a1630; --violet: #8855c8; --violet-dim:#3a2468; --gold: #c8a830; --gold-dim: #6a5510; --ally: #50b870; --hostile: #c85030; --neutral: #8888a8; --text: #e8e4f0; --muted: #5858a0; } *, *::before, *::after { box-sizing: border-box; margin: 0; padding: 0; } html { scroll-behavior: smooth; } body { background: var(--bg); color: var(--text); font-family: 'Crimson Pro', Georgia, serif; font-size: 17px; line-height: 1.65; } .page { max-width: 1140px; margin: 0 auto; padding: 36px 24px 72px; } .page-title { font-family: 'Cinzel', serif; font-size: 1.55rem; font-weight: 700; color: var(--gold); letter-spacing: 0.1em; text-align: center; margin-bottom: 8px; } .page-subtitle { text-align: center; color: var(--muted); font-size: 14.5px; letter-spacing: 0.08em; margin-bottom: 40px; font-style: italic; } .title-rule { border: none; border-top: 1px solid var(--border); margin: 0 auto 36px; max-width: 480px; } /* TOC */ .toc { background: var(--card); border: 1px solid var(--border); border-left: 3px solid var(--violet-dim); padding: 22px 28px; margin-bottom: 52px; border-radius: 2px; } .toc-label { font-family: 'Cinzel', serif; font-size: 10px; letter-spacing: 0.22em; text-transform: uppercase; color: var(--muted); margin-bottom: 14px; } .toc ol { list-style: none; counter-reset: toc; columns: 2; column-gap: 40px; } .toc li { counter-increment: toc; padding: 3px 0; font-size: 14.5px; break-inside: avoid; } .toc li::before { content: counter(toc, upper-roman) "."; color: var(--violet); font-family: 'Cinzel', serif; font-size: 10px; margin-right: 9px; } .toc a { color: var(--text); text-decoration: none; transition: color .15s; } .toc a:hover { color: var(--gold); } /* SECTIONS */ section { margin-bottom: 68px; } .section-header { display: flex; align-items: center; gap: 14px; margin-bottom: 26px; } .section-header h2 { font-family: 'Cinzel', serif; font-size: 1.15rem; font-weight: 600; color: #fff; letter-spacing: 0.07em; } .section-rule { flex: 1; border: none; border-top: 1px solid var(--border); } .section-num { font-family: 'Cinzel', serif; font-size: 11px; color: var(--violet); letter-spacing: 0.08em; } /* BOXES */ .info-box { background: var(--card); border: 1px solid var(--border2); border-left: 3px solid var(--violet-dim); padding: 16px 22px; margin-bottom: 26px; font-size: 15.5px; color: #c8c0e0; border-radius: 2px; } .info-box strong { color: var(--gold); } .note { background: rgba(200,80,48,0.07); border: 1px solid rgba(200,80,48,0.22); padding: 12px 18px; border-radius: 2px; font-size: 14.5px; color: #c8a898; margin-bottom: 20px; } .note strong { color: #e07858; } .tip { background: rgba(80,184,112,0.06); border: 1px solid rgba(80,184,112,0.18); padding: 12px 18px; border-radius: 2px; font-size: 14.5px; color: #98c8a8; margin-bottom: 20px; } .tip strong { color: var(--ally); } /* REPUTATION SCALE */ .rep-scale { display: flex; margin-bottom: 28px; border-radius: 3px; overflow: hidden; border: 1px solid var(--border); } .rep-tier { flex: 1; padding: 12px 10px; text-align: center; font-family: 'Cinzel', serif; font-size: 10.5px; letter-spacing: 0.09em; text-transform: uppercase; border-right: 1px solid var(--border); transition: opacity .15s; } .rep-tier:last-child { border-right: none; } .rt-war { background: rgba(180,30,20,0.25); color: #e06050; } .rt-hostile { background: rgba(200,120,40,0.18); color: #d89050; } .rt-neutral { background: rgba(100,100,140,0.18);color: #a0a0c8; } .rt-friendly { background: rgba(60,140,200,0.15); color: #70b0e0; } .rt-alliance { background: rgba(50,180,100,0.18); color: #70c888; } .rep-tier small { display: block; font-size: 11px; color: inherit; opacity: 0.7; margin-top: 3px; font-family: 'Crimson Pro', serif; letter-spacing: 0; font-style: italic; text-transform: none; font-weight: 300; } /* FACTION CARDS */ .faction-grid { display: grid; grid-template-columns: repeat(auto-fill, minmax(330px, 1fr)); gap: 1px; background: var(--border2); border: 1px solid var(--border2); border-radius: 2px; overflow: hidden; margin-bottom: 28px; } .faction-card { background: var(--card); padding: 18px 20px; transition: background .12s; } .faction-card:hover { background: rgba(255,255,255,0.015); } .faction-header { display: flex; align-items: flex-start; justify-content: space-between; gap: 10px; margin-bottom: 6px; } .faction-name { font-family: 'Cinzel', serif; font-size: 13.5px; font-weight: 600; color: var(--gold); letter-spacing: 0.05em; } .faction-type { font-family: 'Cinzel', serif; font-size: 9.5px; letter-spacing: 0.1em; text-transform: uppercase; padding: 2px 8px; border-radius: 2px; white-space: nowrap; margin-top: 2px; } .ft-ally { background: rgba(50,180,100,0.12); color: #60c880; border: 1px solid rgba(50,180,100,0.28); } .ft-hostile { background: rgba(200,80,48,0.12); color: #d07060; border: 1px solid rgba(200,80,48,0.28); } .ft-neutral { background: rgba(100,100,160,0.12);color: #9090c8; border: 1px solid rgba(100,100,160,0.28); } .ft-trade { background: rgba(200,168,48,0.12); color: var(--gold); border: 1px solid rgba(200,168,48,0.3); } .faction-start { font-size: 12.5px; color: var(--muted); font-style: italic; margin-bottom: 8px; } .faction-desc { font-size: 14px; color: #a898c8; line-height: 1.55; margin-bottom: 10px; } .faction-how { border-top: 1px solid var(--border2); padding-top: 10px; } .faction-how-label { font-family: 'Cinzel', serif; font-size: 9.5px; letter-spacing: 0.12em; text-transform: uppercase; color: var(--violet); margin-bottom: 6px; } .faction-how ul { list-style: none; padding: 0; } .faction-how li { font-size: 13.5px; color: #8878b0; padding: 3px 0; display: flex; gap: 8px; align-items: flex-start; } .faction-how li::before { content: "›"; color: var(--violet-dim); flex-shrink: 0; margin-top: 1px; } .faction-rewards { margin-top: 8px; padding-top: 8px; border-top: 1px dashed var(--border2); } .faction-rewards-label { font-family: 'Cinzel', serif; font-size: 9.5px; letter-spacing: 0.12em; text-transform: uppercase; color: var(--ally); margin-bottom: 5px; } .reward-item { font-size: 13px; color: #88b898; padding: 2px 0; display: flex; gap: 8px; } .reward-item::before { content: "✦"; font-size: 9px; color: var(--ally); flex-shrink: 0; margin-top: 4px; } /* CONTRIBUTION POOLS */ .pool-grid { display: grid; grid-template-columns: repeat(auto-fill, minmax(200px, 1fr)); gap: 10px; margin-bottom: 28px; } .pool-card { background: var(--card); border: 1px solid var(--border); border-top: 2px solid var(--violet-dim); padding: 14px 16px; border-radius: 2px; } .pool-name { font-family: 'Cinzel', serif; font-size: 12px; letter-spacing: 0.08em; color: var(--gold); margin-bottom: 6px; } .pool-regions { list-style: none; padding: 0; } .pool-regions li { font-size: 13.5px; color: #9090b8; padding: 2px 0; display: flex; gap: 7px; } .pool-regions li::before { content: "—"; color: var(--violet-dim); } .pool-note { font-size: 12px; color: var(--muted); margin-top: 6px; font-style: italic; } /* EARN / LOSE TABLE */ .two-col { display: grid; grid-template-columns: 1fr 1fr; gap: 1px; background: var(--border2); border: 1px solid var(--border2); border-radius: 2px; overflow: hidden; margin-bottom: 28px; } .two-panel { background: var(--card); padding: 16px 20px; } .two-panel-title { font-family: 'Cinzel', serif; font-size: 11px; letter-spacing: 0.12em; text-transform: uppercase; margin-bottom: 12px; } .tp-earn { color: var(--ally); } .tp-lose { color: var(--hostile); } .earn-list, .lose-list { list-style: none; padding: 0; } .earn-list li, .lose-list li { font-size: 14px; padding: 5px 0; border-bottom: 1px solid var(--border2); display: flex; justify-content: space-between; align-items: baseline; gap: 12px; } .earn-list li:last-child, .lose-list li:last-child { border-bottom: none; } .earn-list li span:first-child { color: #a0c8b0; } .lose-list li span:first-child { color: #c8a098; } .earn-tag { font-family: 'Cinzel', serif; font-size: 10px; color: var(--ally); background: rgba(50,180,100,0.1); border: 1px solid rgba(50,180,100,0.22); padding: 1px 7px; border-radius: 2px; white-space: nowrap; } .lose-tag { font-family: 'Cinzel', serif; font-size: 10px; color: #d07060; background: rgba(200,80,48,0.1); border: 1px solid rgba(200,80,48,0.22); padding: 1px 7px; border-radius: 2px; white-space: nowrap; } /* TABLES */ .table-wrap { overflow-x: auto; margin-bottom: 14px; } table { width: 100%; border-collapse: collapse; font-size: 14.5px; } thead th { font-family: 'Cinzel', serif; font-size: 10.5px; letter-spacing: 0.14em; text-transform: uppercase; color: var(--muted); background: var(--surface); border-bottom: 1px solid var(--border); padding: 10px 14px; text-align: left; white-space: nowrap; } tbody tr { border-bottom: 1px solid var(--border2); transition: background .12s; } tbody tr:hover { background: rgba(255,255,255,0.02); } tbody td { padding: 10px 14px; vertical-align: top; } tr.region-header td { background: var(--surface); font-family: 'Cinzel', serif; font-size: 10.5px; letter-spacing: 0.14em; text-transform: uppercase; color: var(--violet); padding: 8px 14px; border-bottom: 1px solid var(--border); } tr.region-header.pool-shared td { color: var(--gold); } .item-name { font-weight: 600; color: #dcd4f0; font-size: 14.5px; } .item-sub { display: block; font-weight: 300; font-size: 12px; color: var(--muted); font-style: italic; margin-top: 1px; } .cost-num { font-family: 'Cinzel', serif; font-size: 14px; color: var(--gold); } .cost-high { color: var(--violet); } .cost-peak { color: #e87820; } .item-type { font-family: 'Cinzel', serif; font-size: 9.5px; letter-spacing: 0.08em; text-transform: uppercase; padding: 1px 7px; border-radius: 2px; } .it-armor { background: rgba(88,88,168,0.15); color: #9090d0; border: 1px solid rgba(88,88,168,0.3); } .it-weapon { background: rgba(168,88,40,0.15); color: #c89870; border: 1px solid rgba(168,88,40,0.3); } .it-jewel { background: rgba(200,168,48,0.12); color: var(--gold); border: 1px solid rgba(200,168,48,0.3); } .it-bard { background: rgba(60,140,100,0.12); color: #70c088; border: 1px solid rgba(60,140,100,0.28); } .it-banner { background: rgba(136,85,200,0.12); color: #b090e0; border: 1px solid rgba(136,85,200,0.3); } /* FILTER */ .filter-bar { display: flex; flex-wrap: wrap; gap: 8px; margin-bottom: 18px; } .filter-btn { font-family: 'Cinzel', serif; font-size: 11px; letter-spacing: 0.08em; text-transform: uppercase; padding: 5px 14px; border-radius: 2px; border: 1px solid var(--border); background: var(--card); color: var(--muted); cursor: pointer; transition: all .15s; } .filter-btn:hover, .filter-btn.active { border-color: var(--violet-dim); color: var(--violet); background: rgba(136,85,200,0.09); } tr.hidden { display: none; } /* STRATEGY TIMELINE */ .strat-timeline { position: relative; padding-left: 28px; margin-bottom: 28px; } .strat-timeline::before { content: ''; position: absolute; left: 7px; top: 6px; bottom: 6px; width: 1px; background: var(--border); } .strat-step { position: relative; margin-bottom: 22px; } .strat-step::before { content: ''; position: absolute; left: -25px; top: 7px; width: 9px; height: 9px; border-radius: 50%; background: var(--violet-dim); border: 2px solid var(--violet); } .strat-phase { font-family: 'Cinzel', serif; font-size: 10px; letter-spacing: 0.14em; text-transform: uppercase; color: var(--violet); margin-bottom: 3px; } .strat-title { font-weight: 600; color: #dcd4f0; font-size: 15.5px; } .strat-desc { font-size: 14.5px; color: #8878b0; line-height: 1.55; margin-top: 3px; } /* TIPS LIST */ .tips-list { list-style: none; padding: 0; } .tips-list li { display: flex; gap: 14px; align-items: flex-start; padding: 11px 0; border-bottom: 1px solid var(--border2); font-size: 14.5px; color: #a098c8; } .tips-list li:last-child { border-bottom: none; } .tip-icon { font-family: 'Cinzel', serif; font-size: 10px; color: var(--violet); background: rgba(136,85,200,0.12); border: 1px solid var(--violet-dim); border-radius: 2px; padding: 2px 7px; white-space: nowrap; flex-shrink: 0; margin-top: 2px; } .tip-icon.ti-gold { color: var(--gold); background: rgba(200,168,48,0.1); border-color: var(--gold-dim); } .tip-icon.ti-ally { color: var(--ally); background: rgba(50,180,100,0.08); border-color: rgba(50,180,100,0.3); } .tip-icon.ti-warn { color: #d07060; background: rgba(200,80,48,0.08); border-color: rgba(200,80,48,0.3); } .tips-list li strong { color: #dcd4f0; } @media (max-width: 680px) { .toc ol { columns: 1; } .faction-grid { grid-template-columns: 1fr; } .two-col { grid-template-columns: 1fr; } .pool-grid { grid-template-columns: 1fr 1fr; } .page { padding: 20px 14px 48px; } table { font-size: 13px; } thead th, tbody td { padding: 8px 10px; } } Factions of Pywel Reputation, Contribution & Rewards — Crimson Desert Complete Guide I How Reputation Works Crimson Desert tracks your relationship with all 110 factions across Pywel using a five-tier reputation scale. Most factions begin at Neutral . Your standing determines which merchants trade with you, which guards tolerate your presence, which questlines open, and whether faction troops fight alongside you. Faction standings do not change the main story ending — they shape the living world around you. War Attack on sight · maximum penalties Hostile Actively opposed · limited access Neutral Default starting state Friendly Quests open · better prices Alliance Troops · exclusive vendors · locked nodes Reaching Alliance — the peak tier — unlocks three concrete advantages with that faction: Allied Troops — Faction soldiers assist you in open-world combat within their territory, including ambush situations. Exclusive Vendors — Merchants carrying weapons, materials, and schematics unavailable anywhere else. Restricted Nodes — Mining deposits, alchemical ingredient patches, and secret dungeons only accessible to Allied players. Pearl Abyss confirmed: faction status does not alter the ending of Kliff's story. Reputation shapes the world state — who is available, which questlines unlock, and how expensive goods become in regions you've wronged — but it does not determine the narrative outcome. II All Notable Factions Of the 110 factions in Pywel, seven have named storylines tied to major questlines, characters, and territory control. Three are pursuable allies; four are primarily combat targets. Knowing the difference before committing effort saves significant time. Greymanes Ally Starting reputation: Friendly — unique head start Kliff's own faction and the only one that begins above Neutral. Because of this head start, Alliance is realistically achievable earlier than with any other group. The most combat-capable allied army in the game — veterans who fought in the Pylyun campaigns. Path to Alliance Progress the main story through Chapter 3 and beyond Liberate Greymane-controlled territories as they become available Return scattered Greymane members to the camp (via Marius's side quests) Alliance Rewards Battle-hardened veteran soldiers deploy in your territory Greymane faction vendors with exclusive gear Restricted resource nodes in Howling Hill and surrounds House Celeste Neutral → Ally Starting reputation: Neutral A noble house actively driving back the Wolf Trackers around Hernand. One of the most valuable diplomatic investments for players pushing into Demeniss. Liberating Roothold is the key trigger for this faction's questline. Path to Alliance Liberate Roothold from Gwen Kraber's Forces → advances to Friendly Complete the remaining House Celeste questline after liberation Note: all House Celeste quests are also prerequisites for the Silver Fang legendary mount Alliance Rewards Exclusive armory — equipment not sold through standard vendors Political contacts in Demeniss — unlocks quests and social options Goldleaf Merchants Guild Trade · Goblin Guild Starting reputation: Neutral — instant jump available A goblin trading guild suppressed by the tyrant Kailok (Split Horn). Has a unique shortcut: defeating Kailok at Unicorn Cliffs automatically jumps your standing to Friendly — skipping the long grind from Neutral. Mandatory for trade-focused builds. Path to Alliance Defeat Kailok the Hornsplitter at Unicorn Cliffs → automatically Friendly Complete Shakatu's merchant questline → Alliance Kailok fight occurs naturally during Pailune story progression — no detour needed Alliance Rewards Unique trade network with rare imported goods Exclusive merchants sourcing items from outside Pywel Black Bears Hostile — Combat Only Starting reputation: Hostile / War Myurdin's faction and the primary story antagonists. Invaded Pylyun, killed the region's ruler, and pushed the land back into violent chaos. No questline exists to improve standing. Encounters are purely combat-focused throughout the game. Approach Treat all Black Bear soldiers and commanders as combat targets No documented path to de-escalation exists in normal play Wolf Trackers Hostile — Combat Only Starting reputation: Hostile / War Operate as antagonists throughout Hernand, being actively driven back by House Celeste. Theoretically the reputation system could allow de-escalation, but no dedicated questline drives that progression in practice. Approach Fight on sight — focus on clearing them from territories to benefit House Celeste standing Clearing Wolf Tracker presence aids the broader Hernand Contribution pool Gwen Kraber's Forces Hostile — Story Target Starting reputation: Hostile / War Occupiers of Roothold whose defeat is a prerequisite for advancing House Celeste to Friendly standing. Defeating their hold over Roothold is a story requirement — this faction exists to be removed, not negotiated with. Approach Liberate Roothold — defeating Gwen Kraber's Forces there unlocks House Celeste progression No Alliance path exists Antumbra Order (Desert Cult) Hostile — Cult Starting reputation: Hostile / War A dark cult with sanctuaries scattered across Pywel whose ideology is built on worshipping darkness through human sacrifice. One of the most detailed hostile factions in the game. No path to de-escalation or trading exists. Approach Combat targets — sanctuaries can be cleared for Contribution XP No Alliance or Friendly path documented Bleed Bandits Hostile — Criminal Starting reputation: Hostile / War A criminal network terrorizing Hernand using the drug "Dreamer's Bliss" to turn addicts into slaves. Backed by an unseen powerful force that makes official suppression nearly impossible. Present throughout the Hernand region as a persistent hostile presence. Approach Combat and bounty targets throughout Hernand Clearing Bleed Bandit operations contributes to Hernand Contribution pool III The Contribution System Reputation is global — but Contribution is region-locked . Each major region maintains its own independent counter. Good deeds in Hernand do not improve your standing in Demeniss, and crimes in one region leave the others untouched. Every 100 Contribution XP earned = 1 Contribution Point to spend. Points spent in one region's shop cannot be recovered for use elsewhere. How to Earn Contribution Liberate strongholds Largest XP burst Complete faction quests & commissions Best rate/time Complete bounties Fast & short Donate copper coins to beggars Daily · small gain How to Lose Contribution Theft (per stolen item) −5 per item Assault or murder of an NPC −30 per NPC Score falls below threshold Prices rise · guards hostile · quests lock Spending Contribution: Use points at regional Contribution Shops for armor, weapons, and rare items — generally better than standard vendors. Or spend them to hire homestead workers for gathering, cooking ingredients, and Silver. All Contribution items can be sold back for a full refund — buy early without risk, return if priorities shift. Restoring lost Contribution does not grant new points. Points are only awarded when you exceed your previous peak level. If you grind back to your old score after crimes, you receive nothing — you must go above it. Avoid unnecessary theft and NPC kills in regions you care about. Bounty on your head? Visit the nearest Church of the region and purchase a Writ of Absolution to clear your wanted status and halt any active pursuit. IV Regional Contribution Pools Not every settlement maintains its own independent pool. Some regions share XP with a parent zone — meaning effort in one location feeds multiple vendors simultaneously. Understanding the pool structure lets you double your returns with no extra work. Hernand Pool Hernand Scholastone XP earned in either zone feeds the same total. Hernand quests simultaneously advance your Scholastone vendor access. Demeniss Pool Demeniss Castle Demeniss City One shared score, but split across three physical shop locations. Work anywhere in Demeniss benefits all three. Tashkalp Pool Tommaso Varnia Both settlements draw from the same pool. A single questline session in Tashkalp benefits both vendor tables simultaneously. Independent Pools Pailune Delesyia Pailune requires liberation before shop access. Delesyia requires a Visione to enter castle grounds. V Contribution Rewards by Region All items below are purchased with Contribution Points from each region's vendor. Signets (65 pts) and Crowns (70 pts) are the most expensive items in most pools and serve as benchmark milestones — reaching them confirms your Contribution is deep enough to access everything else. Items can be sold back for a full refund . All Regions Hernand Pool Demeniss Pool Tashkalp Pool Pailune Delesyia Item Type Cost (pts) Notes Hernand — Vendor: Haldwin, inside Hernand Castle · Shares pool with Scholastone Bolton Plate Helm Armor 4 Part of the Bolton Plate Set — best early-game armor option Bolton Plate Armor Armor 7 Obtain before tackling the first major story bosses Bolton Plate Cloak Armor 6 Completes the Bolton Plate Set (17 pts total) Hernand Ceremonial Guard Boots Armor 14 — Hernand Ceremonial Guard Gloves Armor 15 — Hernian Noble Cloak Armor 19 — Hernand Ceremonial Guard Armor Armor 21 — Hernandian Barding Barding 23 Mount armor cosmetic Calphadean Contribution Banner Weapon 30 Two-handed weapon with unique characteristics Hernandian Contribution Banner Weapon 30 Two-handed weapon with unique characteristics Hernandian Signet Jewelry 65 Best accessory in region — faction bonus ring Hernandian Crown Armor 70 Most expensive item — prestige ceremonial helm Scholastone — Uses Hernand pool · Vendor at back of main institute building Scholastone Boots Armor 15 Cheap mid-tier reward — unlocked by standard Hernand activity Scholastone Cap Armor 17 Among cheapest mid-tier rewards in the game Scholastone Cloak Armor 19 — Pailune — Liberate region first (main story req.) · Vendor in small hut near main building Pailunese Boots Armor 15 — Pailunese Gloves Armor 16 — Pailunese Hat Armor 17 — Pailunese Cloak Armor 19 — Pailunese Attire Armor 23 — Berkei Barding Barding 23 Mount armor cosmetic Pailunese Contribution Banner Weapon 30 Faction banner two-handed weapon Demeniss Castle — Shares pool with Demeniss City · Climb battlements from outside (guards block front gate) Demeniss Ceremonial Plate Helm Armor 17 — Chelcia Plate Helm Armor 17 Second helm variant Demenian Noble Cloak Armor 19 — Demeniss Ceremonial Cloak Armor 19 — Chelcia Plate Cloak Armor 19 — Demeniss Ceremonial Plate Armor Armor 23 — Chelcia Plate Armor Armor 23 Second armor variant Armor Demeniss Honor Armor 23 Third armor variant Demenissian Contribution Banner Weapon 30 Faction banner two-handed weapon Demenissian Signet Jewelry 65 Best accessory in region Demenissian Crown Armor 70 Prestige ceremonial helm Demeniss City — Same pool as Demeniss Castle · Smaller selection: jewelry & barding Demenissian Barding Barding 23 Mount armor cosmetic Demeniss Cathedral Ring Jewelry 25 Ring accessory with faction bonus Demeniss Cathedral Necklace Jewelry 27 Necklace accessory with faction bonus Delesyia — Wear a Visione to access castle grounds · Vendor near main hall of Delesyia Castle Helm of Loyal Friendship Armor 17 Part of the Loyal Friendship set Cloak of Loyal Friendship Armor 19 — Mortain Chainmail Armor 23 Alternative armor option Delesyian Barding Barding 23 Mount armor cosmetic Armor of Loyal Friendship Armor 23 Completes the Loyal Friendship set Delesyian Contribution Banner Weapon 30 Faction banner two-handed weapon Delesyian Signet Jewelry 65 Best accessory in region Delesyian Crown Armor 70 Prestige ceremonial helm Tommaso — Tashkalp pool (shared with Varnia) · Vendor on 2nd floor near other stores in town Dragon Flame Helm Armor 17 Part of the Dragon Flame set Dragon Flame Cloak Armor 19 — Dragon Flame Armor Armor 23 Completes the Dragon Flame set Sahareum Barding Barding 23 Mount armor cosmetic Tommasoan Contribution Banner Weapon 30 Faction banner two-handed weapon Tashkalp Signet Jewelry 65 Best accessory in the Tashkalp pool Varnia — Tashkalp pool (shared with Tommaso) · Far NE edge of the world map Sahazhad Plate Helm Armor 17 Part of the Sahazhad Plate set Varnian Noble Cloak Armor 19 — Sahazhad Plate Cloak Armor 19 — Sahazhad Plate Armor Armor 23 Completes the Sahazhad Plate set Varnian Contribution Banner Pike Weapon 30 Pike-style faction banner weapon Varnian Crown Armor 70 Prestige — no Signet in Varnia, Crown only VI Strategy by Game Phase With 110 factions and multiple Contribution pools running simultaneously, spreading effort evenly is rarely efficient. A focused approach yields faster Alliance standings and better vendor access at each stage of the game. Early Game — Hernand Region Saturate the Hernand Pool First The Hernand pool covers both Hernand and Scholastone simultaneously — every quest and commission there feeds two vendor pools at once. Liberate Hernand-area strongholds as early as possible for the largest single XP bursts. Target the Hernandian Signet (65 pts) and Crown (70 pts) as benchmark goals. The Bolton Plate Set costs only 17 pts total and is among the best early armor available. Early–Mid Game — Greymanes Push Greymane Alliance Through Natural Progression No detour required — staying on the main story and completing regional liberations naturally completes the Greymane Alliance path. Prioritize returning scattered members to camp via Marius's side quests to accelerate it. Mid Game — Pailune & Goldleaves Liberate Pailune, Then Defeat Kailok at Unicorn Cliffs Liberation is a hard prerequisite before Pailune's Contribution shop opens — no points spent there convert until then. The Kailok fight occurs naturally during Pailune story progression, instantly jumping Goldleaves to Friendly. Follow with Shakatu's quests to reach Alliance and unlock the rare import trade network. Demeniss has a separate trap: most faction quests there stay locked until further main story progress — don't rush Demeniss side content on first arrival. Mid–Late Game — Demeniss Work the Demeniss Pool Across All Three Shops The Demeniss Castle and City vendors share one pool but are spread across three physical shop locations. Work anywhere in the region benefits all three simultaneously. Climb the castle battlements from outside — guards block the front gate. The Castle vendor carries two complete armor sets alongside the high-value Demenissian Signet (65) and Crown (70). Late Game — Tashkalp Pool Double Returns in Tommaso and Varnia Both Tommaso and Varnia draw from the same Tashkalp pool — a single questline session benefits both vendor tables at once. Save concentrated Tashkalp activity for late game when both settlements are fully accessible and run commissions in both to maximize XP per session. Late Game — Delesyia Build Contribution Before the Visione Gate Opens Delesyia's vendor requires a Visione (story condition) to enter castle grounds. Do not neglect Delesyian side quests before meeting that requirement — building Contribution before the gate opens means the vendor is immediately fully stocked the moment you qualify. VII General Tips Priority Liberate strongholds first in every new region. The XP burst from a single liberation outpaces several sessions of questing and is the fastest way to compress the time needed to unlock mid-tier rewards. Efficiency Run bounties and faction quests simultaneously. Both are short objectives and reward large Contribution XP. Combining them is the fastest possible points-per-minute method in any region. Trade Goldleaves Alliance is mandatory for trade builds. The rare import network and exclusive merchants it unlocks pay dividends throughout mid and late game. The Kailok fight costs nothing extra — it's on the main story path. Pool Tip The Tashkalp pool is the most efficient late-game investment. One questline session benefits both Tommaso and Varnia vendors simultaneously — the only pool with two separate settlement shops. Refund You can sell Contribution items back for a full refund. Buy items early without risk — return them if priorities change. Contribution shops only accept items originally purchased with Contribution. Beggars Donate coins to beggars daily. Small but free Contribution XP every day. Once trust is maxed they occasionally return loot — Bread and other minor items. Crimes Avoid theft and NPC kills in regions you care about. Theft costs −5 per item; murder costs −30 per NPC. Recovering to your old score grants nothing — only exceeding your previous peak earns new points. Bounty If hunted or bounty-flagged: go to the nearest Church and buy a Writ of Absolution. Clears your status and halts pursuit. Every major settlement has a Church. Demeniss Don't rush Demeniss side content on first arrival. Most faction quests there remain locked until further main story progress in Chapter 5. You'll unlock them naturally — wait rather than feeling stuck. Greymanes Greymane Alliance requires no special detour. 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color: #d89050; } .rt-neutral { background: rgba(100,100,140,0.18);color: #a0a0c8; } .rt-friendly { background: rgba(60,140,200,0.15); color: #70b0e0; } .rt-alliance { background: rgba(50,180,100,0.18); color: #70c888; } .rep-tier small { display: block; font-size: 11px; color: inherit; opacity: 0.7; margin-top: 3px; font-family: 'Crimson Pro', serif; letter-spacing: 0; font-style: italic; text-transform: none; font-weight: 300; } /* FACTION CARDS */ .faction-grid { display: grid; grid-template-columns: repeat(auto-fill, minmax(330px, 1fr)); gap: 1px; background: var(--border2); border: 1px solid var(--border2); border-radius: 2px; overflow: hidden; margin-bottom: 28px; } .faction-card { background: var(--card); padding: 18px 20px; transition: background .12s; } .faction-card:hover { background: rgba(255,255,255,0.015); } .faction-header { display: flex; align-items: flex-start; justify-content: space-between; gap: 10px; margin-bottom: 6px; } .faction-name { font-family: 'Cinzel', serif; font-size: 13.5px; font-weight: 600; color: var(--gold); letter-spacing: 0.05em; } .faction-type { font-family: 'Cinzel', serif; font-size: 9.5px; letter-spacing: 0.1em; text-transform: uppercase; padding: 2px 8px; border-radius: 2px; white-space: nowrap; margin-top: 2px; } .ft-ally { background: rgba(50,180,100,0.12); color: #60c880; border: 1px solid rgba(50,180,100,0.28); } .ft-hostile { background: rgba(200,80,48,0.12); color: #d07060; border: 1px solid rgba(200,80,48,0.28); } .ft-neutral { background: rgba(100,100,160,0.12);color: #9090c8; border: 1px solid rgba(100,100,160,0.28); } .ft-trade { background: rgba(200,168,48,0.12); color: var(--gold); border: 1px solid rgba(200,168,48,0.3); } .faction-start { font-size: 12.5px; color: var(--muted); font-style: italic; margin-bottom: 8px; } .faction-desc { font-size: 14px; color: #a898c8; line-height: 1.55; margin-bottom: 10px; } .faction-how { border-top: 1px solid var(--border2); padding-top: 10px; } .faction-how-label { font-family: 'Cinzel', serif; font-size: 9.5px; letter-spacing: 0.12em; text-transform: uppercase; color: var(--violet); margin-bottom: 6px; } .faction-how ul { list-style: none; padding: 0; } .faction-how li { font-size: 13.5px; color: #8878b0; padding: 3px 0; display: flex; gap: 8px; align-items: flex-start; } .faction-how li::before { content: "›"; color: var(--violet-dim); flex-shrink: 0; margin-top: 1px; } .faction-rewards { margin-top: 8px; padding-top: 8px; border-top: 1px dashed var(--border2); } .faction-rewards-label { font-family: 'Cinzel', serif; font-size: 9.5px; letter-spacing: 0.12em; text-transform: uppercase; color: var(--ally); margin-bottom: 5px; } .reward-item { font-size: 13px; color: #88b898; padding: 2px 0; display: flex; gap: 8px; } .reward-item::before { content: "✦"; font-size: 9px; color: var(--ally); flex-shrink: 0; margin-top: 4px; } /* CONTRIBUTION POOLS */ .pool-grid { display: grid; grid-template-columns: repeat(auto-fill, minmax(200px, 1fr)); gap: 10px; margin-bottom: 28px; } .pool-card { background: var(--card); border: 1px solid var(--border); border-top: 2px solid var(--violet-dim); padding: 14px 16px; border-radius: 2px; } .pool-name { font-family: 'Cinzel', serif; font-size: 12px; letter-spacing: 0.08em; color: var(--gold); margin-bottom: 6px; } .pool-regions { list-style: none; padding: 0; } .pool-regions li { font-size: 13.5px; color: #9090b8; padding: 2px 0; display: flex; gap: 7px; } .pool-regions li::before { content: "—"; color: var(--violet-dim); } .pool-note { font-size: 12px; color: var(--muted); margin-top: 6px; font-style: italic; } /* EARN / LOSE TABLE */ .two-col { display: grid; grid-template-columns: 1fr 1fr; gap: 1px; background: var(--border2); border: 1px solid var(--border2); border-radius: 2px; overflow: hidden; margin-bottom: 28px; } .two-panel { background: var(--card); padding: 16px 20px; } .two-panel-title { font-family: 'Cinzel', serif; font-size: 11px; letter-spacing: 0.12em; text-transform: uppercase; margin-bottom: 12px; } .tp-earn { color: var(--ally); } .tp-lose { color: var(--hostile); } .earn-list, .lose-list { list-style: none; padding: 0; } .earn-list li, .lose-list li { font-size: 14px; padding: 5px 0; border-bottom: 1px solid var(--border2); display: flex; justify-content: space-between; align-items: baseline; gap: 12px; } .earn-list li:last-child, .lose-list li:last-child { border-bottom: none; } .earn-list li span:first-child { color: #a0c8b0; } .lose-list li span:first-child { color: #c8a098; } .earn-tag { font-family: 'Cinzel', serif; font-size: 10px; color: var(--ally); background: rgba(50,180,100,0.1); border: 1px solid rgba(50,180,100,0.22); padding: 1px 7px; border-radius: 2px; white-space: nowrap; } .lose-tag { font-family: 'Cinzel', serif; font-size: 10px; color: #d07060; background: rgba(200,80,48,0.1); border: 1px solid rgba(200,80,48,0.22); padding: 1px 7px; border-radius: 2px; white-space: nowrap; } /* TABLES */ .table-wrap { overflow-x: auto; margin-bottom: 14px; } table { width: 100%; border-collapse: collapse; font-size: 14.5px; } thead th { font-family: 'Cinzel', serif; font-size: 10.5px; letter-spacing: 0.14em; text-transform: uppercase; color: var(--muted); background: var(--surface); border-bottom: 1px solid var(--border); padding: 10px 14px; text-align: left; white-space: nowrap; } tbody tr { border-bottom: 1px solid var(--border2); transition: background .12s; } tbody tr:hover { background: rgba(255,255,255,0.02); } tbody td { padding: 10px 14px; vertical-align: top; } tr.region-header td { background: var(--surface); font-family: 'Cinzel', serif; font-size: 10.5px; letter-spacing: 0.14em; text-transform: uppercase; color: var(--violet); padding: 8px 14px; border-bottom: 1px solid var(--border); } tr.region-header.pool-shared td { color: var(--gold); } .item-name { font-weight: 600; color: #dcd4f0; font-size: 14.5px; } .item-sub { display: block; font-weight: 300; font-size: 12px; color: var(--muted); font-style: italic; margin-top: 1px; } .cost-num { font-family: 'Cinzel', serif; font-size: 14px; color: var(--gold); } .cost-high { color: var(--violet); } .cost-peak { color: #e87820; } .item-type { font-family: 'Cinzel', serif; font-size: 9.5px; letter-spacing: 0.08em; text-transform: uppercase; padding: 1px 7px; border-radius: 2px; } .it-armor { background: rgba(88,88,168,0.15); color: #9090d0; border: 1px solid rgba(88,88,168,0.3); } .it-weapon { background: rgba(168,88,40,0.15); color: #c89870; border: 1px solid rgba(168,88,40,0.3); } .it-jewel { background: rgba(200,168,48,0.12); color: var(--gold); border: 1px solid rgba(200,168,48,0.3); } .it-bard { background: rgba(60,140,100,0.12); color: #70c088; border: 1px solid rgba(60,140,100,0.28); } .it-banner { background: rgba(136,85,200,0.12); color: #b090e0; border: 1px solid rgba(136,85,200,0.3); } /* FILTER */ .filter-bar { display: flex; flex-wrap: wrap; gap: 8px; margin-bottom: 18px; } .filter-btn { font-family: 'Cinzel', serif; font-size: 11px; letter-spacing: 0.08em; text-transform: uppercase; padding: 5px 14px; border-radius: 2px; border: 1px solid var(--border); background: var(--card); color: var(--muted); cursor: pointer; transition: all .15s; } .filter-btn:hover, .filter-btn.active { border-color: var(--violet-dim); color: var(--violet); background: rgba(136,85,200,0.09); } tr.hidden { display: none; } /* STRATEGY TIMELINE */ .strat-timeline { position: relative; padding-left: 28px; margin-bottom: 28px; } .strat-timeline::before { content: ''; position: absolute; left: 7px; top: 6px; bottom: 6px; width: 1px; background: var(--border); } .strat-step { position: relative; margin-bottom: 22px; } .strat-step::before { content: ''; position: absolute; left: -25px; top: 7px; width: 9px; height: 9px; border-radius: 50%; background: var(--violet-dim); border: 2px solid var(--violet); } .strat-phase { font-family: 'Cinzel', serif; font-size: 10px; letter-spacing: 0.14em; text-transform: uppercase; color: var(--violet); margin-bottom: 3px; } .strat-title { font-weight: 600; color: #dcd4f0; font-size: 15.5px; } .strat-desc { font-size: 14.5px; color: #8878b0; line-height: 1.55; margin-top: 3px; } /* TIPS LIST */ .tips-list { list-style: none; padding: 0; } .tips-list li { display: flex; gap: 14px; align-items: flex-start; padding: 11px 0; border-bottom: 1px solid var(--border2); font-size: 14.5px; color: #a098c8; } .tips-list li:last-child { border-bottom: none; } .tip-icon { font-family: 'Cinzel', serif; font-size: 10px; color: var(--violet); background: rgba(136,85,200,0.12); border: 1px solid var(--violet-dim); border-radius: 2px; padding: 2px 7px; white-space: nowrap; flex-shrink: 0; margin-top: 2px; } .tip-icon.ti-gold { color: var(--gold); background: rgba(200,168,48,0.1); border-color: var(--gold-dim); } .tip-icon.ti-ally { color: var(--ally); background: rgba(50,180,100,0.08); border-color: rgba(50,180,100,0.3); } .tip-icon.ti-warn { color: #d07060; background: rgba(200,80,48,0.08); border-color: rgba(200,80,48,0.3); } .tips-list li strong { color: #dcd4f0; } @media (max-width: 680px) { .toc ol { columns: 1; } .faction-grid { grid-template-columns: 1fr; } .two-col { grid-template-columns: 1fr; } .pool-grid { grid-template-columns: 1fr 1fr; } .page { padding: 20px 14px 48px; } table { font-size: 13px; } thead th, tbody td { padding: 8px 10px; } } Factions of Pywel Reputation, Contribution & Rewards — Crimson Desert Complete Guide I How Reputation Works Crimson Desert tracks your relationship with all 110 factions across Pywel using a five-tier reputation scale. Most factions begin at Neutral . Your standing determines which merchants trade with you, which guards tolerate your presence, which questlines open, and whether faction troops fight alongside you. Faction standings do not change the main story ending — they shape the living world around you. War Attack on sight · maximum penalties Hostile Actively opposed · limited access Neutral Default starting state Friendly Quests open · better prices Alliance Troops · exclusive vendors · locked nodes Reaching Alliance — the peak tier — unlocks three concrete advantages with that faction: Allied Troops — Faction soldiers assist you in open-world combat within their territory, including ambush situations. Exclusive Vendors — Merchants carrying weapons, materials, and schematics unavailable anywhere else. Restricted Nodes — Mining deposits, alchemical ingredient patches, and secret dungeons only accessible to Allied players. Pearl Abyss confirmed: faction status does not alter the ending of Kliff's story. Reputation shapes the world state — who is available, which questlines unlock, and how expensive goods become in regions you've wronged — but it does not determine the narrative outcome. II All Notable Factions Of the 110 factions in Pywel, seven have named storylines tied to major questlines, characters, and territory control. Three are pursuable allies; four are primarily combat targets. Knowing the difference before committing effort saves significant time. Greymanes Ally Starting reputation: Friendly — unique head start Kliff's own faction and the only one that begins above Neutral. Because of this head start, Alliance is realistically achievable earlier than with any other group. The most combat-capable allied army in the game — veterans who fought in the Pylyun campaigns. Path to Alliance Progress the main story through Chapter 3 and beyond Liberate Greymane-controlled territories as they become available Return scattered Greymane members to the camp (via Marius's side quests) Alliance Rewards Battle-hardened veteran soldiers deploy in your territory Greymane faction vendors with exclusive gear Restricted resource nodes in Howling Hill and surrounds House Celeste Neutral → Ally Starting reputation: Neutral A noble house actively driving back the Wolf Trackers around Hernand. One of the most valuable diplomatic investments for players pushing into Demeniss. Liberating Roothold is the key trigger for this faction's questline. Path to Alliance Liberate Roothold from Gwen Kraber's Forces → advances to Friendly Complete the remaining House Celeste questline after liberation Note: all House Celeste quests are also prerequisites for the Silver Fang legendary mount Alliance Rewards Exclusive armory — equipment not sold through standard vendors Political contacts in Demeniss — unlocks quests and social options Goldleaf Merchants Guild Trade · Goblin Guild Starting reputation: Neutral — instant jump available A goblin trading guild suppressed by the tyrant Kailok (Split Horn). Has a unique shortcut: defeating Kailok at Unicorn Cliffs automatically jumps your standing to Friendly — skipping the long grind from Neutral. Mandatory for trade-focused builds. Path to Alliance Defeat Kailok the Hornsplitter at Unicorn Cliffs → automatically Friendly Complete Shakatu's merchant questline → Alliance Kailok fight occurs naturally during Pailune story progression — no detour needed Alliance Rewards Unique trade network with rare imported goods Exclusive merchants sourcing items from outside Pywel Black Bears Hostile — Combat Only Starting reputation: Hostile / War Myurdin's faction and the primary story antagonists. Invaded Pylyun, killed the region's ruler, and pushed the land back into violent chaos. No questline exists to improve standing. Encounters are purely combat-focused throughout the game. Approach Treat all Black Bear soldiers and commanders as combat targets No documented path to de-escalation exists in normal play Wolf Trackers Hostile — Combat Only Starting reputation: Hostile / War Operate as antagonists throughout Hernand, being actively driven back by House Celeste. Theoretically the reputation system could allow de-escalation, but no dedicated questline drives that progression in practice. Approach Fight on sight — focus on clearing them from territories to benefit House Celeste standing Clearing Wolf Tracker presence aids the broader Hernand Contribution pool Gwen Kraber's Forces Hostile — Story Target Starting reputation: Hostile / War Occupiers of Roothold whose defeat is a prerequisite for advancing House Celeste to Friendly standing. Defeating their hold over Roothold is a story requirement — this faction exists to be removed, not negotiated with. Approach Liberate Roothold — defeating Gwen Kraber's Forces there unlocks House Celeste progression No Alliance path exists Antumbra Order (Desert Cult) Hostile — Cult Starting reputation: Hostile / War A dark cult with sanctuaries scattered across Pywel whose ideology is built on worshipping darkness through human sacrifice. One of the most detailed hostile factions in the game. No path to de-escalation or trading exists. Approach Combat targets — sanctuaries can be cleared for Contribution XP No Alliance or Friendly path documented Bleed Bandits Hostile — Criminal Starting reputation: Hostile / War A criminal network terrorizing Hernand using the drug "Dreamer's Bliss" to turn addicts into slaves. Backed by an unseen powerful force that makes official suppression nearly impossible. Present throughout the Hernand region as a persistent hostile presence. Approach Combat and bounty targets throughout Hernand Clearing Bleed Bandit operations contributes to Hernand Contribution pool III The Contribution System Reputation is global — but Contribution is region-locked . Each major region maintains its own independent counter. Good deeds in Hernand do not improve your standing in Demeniss, and crimes in one region leave the others untouched. Every 100 Contribution XP earned = 1 Contribution Point to spend. Points spent in one region's shop cannot be recovered for use elsewhere. How to Earn Contribution Liberate strongholds Largest XP burst Complete faction quests & commissions Best rate/time Complete bounties Fast & short Donate copper coins to beggars Daily · small gain How to Lose Contribution Theft (per stolen item) −5 per item Assault or murder of an NPC −30 per NPC Score falls below threshold Prices rise · guards hostile · quests lock Spending Contribution: Use points at regional Contribution Shops for armor, weapons, and rare items — generally better than standard vendors. Or spend them to hire homestead workers for gathering, cooking ingredients, and Silver. All Contribution items can be sold back for a full refund — buy early without risk, return if priorities shift. Restoring lost Contribution does not grant new points. Points are only awarded when you exceed your previous peak level. If you grind back to your old score after crimes, you receive nothing — you must go above it. Avoid unnecessary theft and NPC kills in regions you care about. Bounty on your head? Visit the nearest Church of the region and purchase a Writ of Absolution to clear your wanted status and halt any active pursuit. IV Regional Contribution Pools Not every settlement maintains its own independent pool. Some regions share XP with a parent zone — meaning effort in one location feeds multiple vendors simultaneously. Understanding the pool structure lets you double your returns with no extra work. Hernand Pool Hernand Scholastone XP earned in either zone feeds the same total. Hernand quests simultaneously advance your Scholastone vendor access. Demeniss Pool Demeniss Castle Demeniss City One shared score, but split across three physical shop locations. Work anywhere in Demeniss benefits all three. Tashkalp Pool Tommaso Varnia Both settlements draw from the same pool. A single questline session in Tashkalp benefits both vendor tables simultaneously. Independent Pools Pailune Delesyia Pailune requires liberation before shop access. Delesyia requires a Visione to enter castle grounds. V Contribution Rewards by Region All items below are purchased with Contribution Points from each region's vendor. Signets (65 pts) and Crowns (70 pts) are the most expensive items in most pools and serve as benchmark milestones — reaching them confirms your Contribution is deep enough to access everything else. Items can be sold back for a full refund . All Regions Hernand Pool Demeniss Pool Tashkalp Pool Pailune Delesyia Item Type Cost (pts) Notes Hernand — Vendor: Haldwin, inside Hernand Castle · Shares pool with Scholastone Bolton Plate Helm Armor 4 Part of the Bolton Plate Set — best early-game armor option Bolton Plate Armor Armor 7 Obtain before tackling the first major story bosses Bolton Plate Cloak Armor 6 Completes the Bolton Plate Set (17 pts total) Hernand Ceremonial Guard Boots Armor 14 — Hernand Ceremonial Guard Gloves Armor 15 — Hernian Noble Cloak Armor 19 — Hernand Ceremonial Guard Armor Armor 21 — Hernandian Barding Barding 23 Mount armor cosmetic Calphadean Contribution Banner Weapon 30 Two-handed weapon with unique characteristics Hernandian Contribution Banner Weapon 30 Two-handed weapon with unique characteristics Hernandian Signet Jewelry 65 Best accessory in region — faction bonus ring Hernandian Crown Armor 70 Most expensive item — prestige ceremonial helm Scholastone — Uses Hernand pool · Vendor at back of main institute building Scholastone Boots Armor 15 Cheap mid-tier reward — unlocked by standard Hernand activity Scholastone Cap Armor 17 Among cheapest mid-tier rewards in the game Scholastone Cloak Armor 19 — Pailune — Liberate region first (main story req.) · Vendor in small hut near main building Pailunese Boots Armor 15 — Pailunese Gloves Armor 16 — Pailunese Hat Armor 17 — Pailunese Cloak Armor 19 — Pailunese Attire Armor 23 — Berkei Barding Barding 23 Mount armor cosmetic Pailunese Contribution Banner Weapon 30 Faction banner two-handed weapon Demeniss Castle — Shares pool with Demeniss City · Climb battlements from outside (guards block front gate) Demeniss Ceremonial Plate Helm Armor 17 — Chelcia Plate Helm Armor 17 Second helm variant Demenian Noble Cloak Armor 19 — Demeniss Ceremonial Cloak Armor 19 — Chelcia Plate Cloak Armor 19 — Demeniss Ceremonial Plate Armor Armor 23 — Chelcia Plate Armor Armor 23 Second armor variant Armor Demeniss Honor Armor 23 Third armor variant Demenissian Contribution Banner Weapon 30 Faction banner two-handed weapon Demenissian Signet Jewelry 65 Best accessory in region Demenissian Crown Armor 70 Prestige ceremonial helm Demeniss City — Same pool as Demeniss Castle · Smaller selection: jewelry & barding Demenissian Barding Barding 23 Mount armor cosmetic Demeniss Cathedral Ring Jewelry 25 Ring accessory with faction bonus Demeniss Cathedral Necklace Jewelry 27 Necklace accessory with faction bonus Delesyia — Wear a Visione to access castle grounds · Vendor near main hall of Delesyia Castle Helm of Loyal Friendship Armor 17 Part of the Loyal Friendship set Cloak of Loyal Friendship Armor 19 — Mortain Chainmail Armor 23 Alternative armor option Delesyian Barding Barding 23 Mount armor cosmetic Armor of Loyal Friendship Armor 23 Completes the Loyal Friendship set Delesyian Contribution Banner Weapon 30 Faction banner two-handed weapon Delesyian Signet Jewelry 65 Best accessory in region Delesyian Crown Armor 70 Prestige ceremonial helm Tommaso — Tashkalp pool (shared with Varnia) · Vendor on 2nd floor near other stores in town Dragon Flame Helm Armor 17 Part of the Dragon Flame set Dragon Flame Cloak Armor 19 — Dragon Flame Armor Armor 23 Completes the Dragon Flame set Sahareum Barding Barding 23 Mount armor cosmetic Tommasoan Contribution Banner Weapon 30 Faction banner two-handed weapon Tashkalp Signet Jewelry 65 Best accessory in the Tashkalp pool Varnia — Tashkalp pool (shared with Tommaso) · Far NE edge of the world map Sahazhad Plate Helm Armor 17 Part of the Sahazhad Plate set Varnian Noble Cloak Armor 19 — Sahazhad Plate Cloak Armor 19 — Sahazhad Plate Armor Armor 23 Completes the Sahazhad Plate set Varnian Contribution Banner Pike Weapon 30 Pike-style faction banner weapon Varnian Crown Armor 70 Prestige — no Signet in Varnia, Crown only VI Strategy by Game Phase With 110 factions and multiple Contribution pools running simultaneously, spreading effort evenly is rarely efficient. A focused approach yields faster Alliance standings and better vendor access at each stage of the game. Early Game — Hernand Region Saturate the Hernand Pool First The Hernand pool covers both Hernand and Scholastone simultaneously — every quest and commission there feeds two vendor pools at once. Liberate Hernand-area strongholds as early as possible for the largest single XP bursts. Target the Hernandian Signet (65 pts) and Crown (70 pts) as benchmark goals. The Bolton Plate Set costs only 17 pts total and is among the best early armor available. Early–Mid Game — Greymanes Push Greymane Alliance Through Natural Progression No detour required — staying on the main story and completing regional liberations naturally completes the Greymane Alliance path. Prioritize returning scattered members to camp via Marius's side quests to accelerate it. Mid Game — Pailune & Goldleaves Liberate Pailune, Then Defeat Kailok at Unicorn Cliffs Liberation is a hard prerequisite before Pailune's Contribution shop opens — no points spent there convert until then. The Kailok fight occurs naturally during Pailune story progression, instantly jumping Goldleaves to Friendly. Follow with Shakatu's quests to reach Alliance and unlock the rare import trade network. Demeniss has a separate trap: most faction quests there stay locked until further main story progress — don't rush Demeniss side content on first arrival. Mid–Late Game — Demeniss Work the Demeniss Pool Across All Three Shops The Demeniss Castle and City vendors share one pool but are spread across three physical shop locations. Work anywhere in the region benefits all three simultaneously. Climb the castle battlements from outside — guards block the front gate. The Castle vendor carries two complete armor sets alongside the high-value Demenissian Signet (65) and Crown (70). Late Game — Tashkalp Pool Double Returns in Tommaso and Varnia Both Tommaso and Varnia draw from the same Tashkalp pool — a single questline session benefits both vendor tables at once. Save concentrated Tashkalp activity for late game when both settlements are fully accessible and run commissions in both to maximize XP per session. Late Game — Delesyia Build Contribution Before the Visione Gate Opens Delesyia's vendor requires a Visione (story condition) to enter castle grounds. Do not neglect Delesyian side quests before meeting that requirement — building Contribution before the gate opens means the vendor is immediately fully stocked the moment you qualify. VII General Tips Priority Liberate strongholds first in every new region. The XP burst from a single liberation outpaces several sessions of questing and is the fastest way to compress the time needed to unlock mid-tier rewards. Efficiency Run bounties and faction quests simultaneously. Both are short objectives and reward large Contribution XP. Combining them is the fastest possible points-per-minute method in any region. Trade Goldleaves Alliance is mandatory for trade builds. The rare import network and exclusive merchants it unlocks pay dividends throughout mid and late game. The Kailok fight costs nothing extra — it's on the main story path. Pool Tip The Tashkalp pool is the most efficient late-game investment. One questline session benefits both Tommaso and Varnia vendors simultaneously — the only pool with two separate settlement shops. Refund You can sell Contribution items back for a full refund. Buy items early without risk — return them if priorities change. Contribution shops only accept items originally purchased with Contribution. Beggars Donate coins to beggars daily. Small but free Contribution XP every day. Once trust is maxed they occasionally return loot — Bread and other minor items. Crimes Avoid theft and NPC kills in regions you care about. Theft costs −5 per item; murder costs −30 per NPC. Recovering to your old score grants nothing — only exceeding your previous peak earns new points. Bounty If hunted or bounty-flagged: go to the nearest Church and buy a Writ of Absolution. Clears your status and halts pursuit. Every major settlement has a Church. Demeniss Don't rush Demeniss side content on first arrival. Most faction quests there remain locked until further main story progress in Chapter 5. You'll unlock them naturally — wait rather than feeling stuck. Greymanes Greymane Alliance requires no special detour. 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